The Shrunken Designer

2D Games Artist, Freelance Illustrator, Graphic Designer, Mad Scientist and creator of Oni World.
Barcelona, you are a pretty city.

Barcelona, you are a pretty city.

A little morning warm up sketch of what can only be described as a “Thingie”

A little morning warm up sketch of what can only be described as a “Thingie”

For this evening, on this, I’m done. Still some more work to do on it, but its shaping up nicely I feel.

For this evening, on this, I’m done. Still some more work to do on it, but its shaping up nicely I feel.

Current wip shot of the Cthulhu head massage piece im steadily working on.

Current wip shot of the Cthulhu head massage piece im steadily working on.

Some early morning personal paint action going on. Been a while since I did anything myself.

Some early morning personal paint action going on. Been a while since I did anything myself.

Happy Easter everyone, love the Twisted Easter Bunny.

Happy Easter everyone, love the Twisted Easter Bunny.

Just working on some personal illustration ideas by doing some digital sketching. I had the idea for this image about 4 years ago and its been sitting on an old todo list since. Only just getting to it now.However, the original idea was a robot on a crucifix but, in this sketch, I’ve changed it to a robot getting lynched. I did some reading up on lynching… it made me very sad.

Robot lynch mobs… a future concern?

Just working on some personal illustration ideas by doing some digital sketching. I had the idea for this image about 4 years ago and its been sitting on an old todo list since. Only just getting to it now.

However, the original idea was a robot on a crucifix but, in this sketch, I’ve changed it to a robot getting lynched. I did some reading up on lynching… it made me very sad.

Robot lynch mobs… a future concern?

Here is a small selection of some of the concept design work I created a while ago for Game Odyssey’s BRAIN DROPS game. Every object in the game was designed to show how the object would break up once it had been spelt and shot.Some of the objects here made it in the game, some didn’t, but what was always important during the design process, was to make sure the object was recognisable the second you looked at it.Well over 100 objects were initially designed and more have been done conceptually, ready to be plugged into the game.
Here, you can see how the game’s objects differ from the ones I ended up designing:
https://apps.facebook.com/braindrops/

Here is a small selection of some of the concept design work I created a while ago for Game Odyssey’s BRAIN DROPS game. Every object in the game was designed to show how the object would break up once it had been spelt and shot.

Some of the objects here made it in the game, some didn’t, but what was always important during the design process, was to make sure the object was recognisable the second you looked at it.

Well over 100 objects were initially designed and more have been done conceptually, ready to be plugged into the game.

Here, you can see how the game’s objects differ from the ones I ended up designing:

https://apps.facebook.com/braindrops/