Just working on some personal illustration ideas by doing some digital sketching. I had the idea for this image about 4 years ago and its been sitting on an old todo list since. Only just getting to it now.
However, the original idea was a robot on a crucifix but, in this sketch, I’ve changed it to a robot getting lynched. I did some reading up on lynching… it made me very sad.
Robot lynch mobs… a future concern?
Here is a small selection of some of the concept design work I created a while ago for Game Odyssey’s BRAIN DROPS game. Every object in the game was designed to show how the object would break up once it had been spelt and shot.
Some of the objects here made it in the game, some didn’t, but what was always important during the design process, was to make sure the object was recognisable the second you looked at it.
Well over 100 objects were initially designed and more have been done conceptually, ready to be plugged into the game.
Here, you can see how the game’s objects differ from the ones I ended up designing:
I’ve spent most of my time lately integrating spine, and Klank’s animations. I’ve also been working on getting some movement mechanics in, such as climbing. After spending quite a bit of time thinking about the best way to implement this, I decided on this approach. Basically, we have two …
Got some amazing Oni World sexiness to show you.
See how a giant mushroom is created for the game, in a new Youtube video where Lloyd talks about the process of conceptually designing something for the Fungal Swamp level.
Hear me waffle on about my ‘process’ in this video as I walk though the concept design pieces of creating a giant mushroom for the Oni World game.
Game development diary for Oni World: Klank’s Story
(youtube cut off the last few seconds of the video, unsure why)
Sam talks through a new addition to the game engine in this first Oni World vlog video.