I’ve spent most of my time lately integrating spine, and Klank’s animations. I’ve also been working on getting some movement mechanics in, such as climbing. After spending quite a bit of time thinking about the best way to implement this, I decided on this approach. Basically, we have two …
Got some amazing Oni World sexiness to show you.
See how a giant mushroom is created for the game, in a new Youtube video where Lloyd talks about the process of conceptually designing something for the Fungal Swamp level.
Hear me waffle on about my ‘process’ in this video as I walk though the concept design pieces of creating a giant mushroom for the Oni World game.
Game development diary for Oni World: Klank’s Story
(youtube cut off the last few seconds of the video, unsure why)
Sam talks through a new addition to the game engine in this first Oni World vlog video.
Happy Valentines Day, love from Sam and Lloyd <3
If Robots can find love, anyone can.
In the last short development update, we mentioned that we were working on optimising the engine. One of these optimisations was the lighting engine. I haven’t shown much of the lighting engine yet, but it was already pretty cool. The only issue however was the fact that it used the the display…
Shedding some light on Oni World in this short Dev blog for the game.
Lloyd has been hard at work on some of the Shifting City assets!
Some new game art assets for a level that is going to appear later on in the game me and a friend are working on. What I like is that so far, everything we’ve released for this game has given people the impression that its purely going to be all steam punk… but oh no, we’ve got other plans.